#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <float.h>
double horner(double x, int n, double *P)
{
double result = P[n];
for (int i = n - 1; i >= 0; i--)
{
result = result*x + P[i];
}
return result;
}
double dhorner(double x, int n, double *P)
{
double result = P[n] * n;
for (int i = n - 1; i >= 1; i--)
{
result = result*x + P[i]*i;
}
return result;
}
double d2horner(double x, int n, double *P)
{
double result = P[n] * n * (n-1);
for (int i = n - 1; i >= 2; i--)
{
result = result*x + P[i] * i *(i-1);
}
return result;
}
/* complex
mul: (a + bi)(c + di) = (ac - bd) + (bc + ad)i
div (a + bi)/(c + di) = ((ac + bd) + (bc - ad)i)/(c^2 + d^2)
*/
void hornerZ(double &resRe, double &resIm, double xRe, double xIm, int n, double *P)
{
resRe = P[n];
resIm = 0;
for (int i = n - 1; i >= 0; i--)
{
double origResRe = resRe;
resRe = (resRe*xRe - resIm*xIm);
resIm = resIm*xRe + origResRe*xIm;
resRe += P[i];
}
}
void dhornerZ(double &resRe, double &resIm, double a, double b, int n, double *P)
{
resRe = P[n] * n;
resIm = 0;
for (int i = n - 1; i >= 1; i--)
{
double origResRe = resRe;
resRe = (resRe*a - resIm*b);
resIm = resIm*a + origResRe*b;
resRe += P[i] * i;
}
}
void d2hornerZ(double &resRe, double &resIm, double a, double b, int n, double *P)
{
resRe = P[n] * n * (n - 1);
resIm = 0;
for (int i = n - 1; i >= 2; i--)
{
double origResRe = resRe;
resRe = (resRe*a - resIm*b);
resIm = resIm*a + origResRe*b;
resRe += P[i] * i *(i - 1);
}
}
double Laguerre(double x, int n, double *P)
{
double maxA = 0,absA;
for (int i = 0; i <= n; i++)
{
absA = fabs(P[i]);
if (absA > maxA) maxA = absA;
}
while (true)
{
double h = horner(x, n, P);
if (fabs(h) < fabs(DBL_EPSILON*maxA)) break;
double dh = dhorner(x, n, P);
double G = dh / h;
double H = G*G - d2horner(x, n, P) / h;
double v = (n - 1)*(n*H - G*G);
if (v < 0) return NAN;
double s = sqrt(v);
double denom1 = G + s;
double denom2 = G - s;
double denom;
if (fabs(denom1) > fabs(denom2))
denom = denom1;
else
denom = denom2;
double a = n / denom;
if (fabs(a) < 2 * DBL_EPSILON*fabs(x))
{
x = x - 0.5*a;
break;
}
x = x - a;
}
return x;
}
int LaguerreZ(double &resRe, double &resIm, double xRe, double xIm, int n, double *P)
{
int loopCnt = 0;
double maxA = 0, absA;
for (int i = 0; i <= n; i++)
{
absA = fabs(P[i]);
if (absA > maxA) maxA = absA;
}
while (true)
{
double hRe, hIm;
hornerZ(hRe, hIm, xRe, xIm, n, P);
if (sqrt(hRe*hRe + hIm*hIm) < DBL_EPSILON*maxA) break;
double dhRe, dhIm;
dhornerZ(dhRe, dhIm, xRe, xIm, n, P);
double GRe, GIm;
double denomh = hRe*hRe + hIm*hIm;
GRe = (dhRe*hRe + dhIm*hIm) / denomh;
GIm = (dhIm*hRe - dhRe*hIm) / denomh;
double G2Re, G2Im;
G2Re = GRe*GRe - GIm*GIm;
G2Im = 2 * GRe * GIm;
double d2hRe, d2hIm;
d2hornerZ(d2hRe, d2hIm, xRe, xIm, n, P);
double GRe2, GIm2;
GRe2 = (d2hRe*hRe + d2hIm*hIm) / denomh;
GIm2 = (d2hIm*hRe - d2hRe*hIm) / denomh;
double HRe, HIm;
HRe = G2Re - GRe2;
HIm = G2Im - GIm2;
double vRe, vIm;
vRe = (n - 1)*(n*HRe - G2Re);
vIm = (n - 1)*(n*HIm - G2Im);
double modv = sqrt(vRe*vRe + vIm*vIm);
double sRe, sIm;
sRe = sqrt((modv + vRe) / 2);
sIm = sqrt((modv - vRe) / 2);
if (vIm < 0) sIm = -sIm;
double denom1Re, denom1Im;
denom1Re = GRe + sRe;
denom1Im = GIm + sIm;
double denom2Re, denom2Im;
denom2Re = GRe - sRe;
denom2Im = GIm - sIm;
double denomRe, denomIm;
if (denom1Re*denom1Re + denom1Im*denom1Im > denom2Re*denom2Re + denom2Im*denom2Im)
{
denomRe = denom1Re;
denomIm = denom1Im;
}
else
{
denomRe = denom2Re;
denomIm = denom2Im;
}
double aRe, aIm;
double denoma = denomRe*denomRe + denomIm*denomIm;
aRe = n*denomRe / denoma;
aIm = -n*denomIm / denoma;
if (sqrt(aRe*aRe + aIm*aIm) < 2 * DBL_EPSILON*sqrt(xRe*xRe + xIm*xIm))
{
xRe -= 0.5*aRe;
xIm -= 0.5*aIm;
break;
}
xRe -= aRe;
xIm -= aIm;
loopCnt++;
}
resRe = xRe;
resIm = xIm;
return loopCnt;
}
const int degP = 6;
double P[degP + 1] = { 36,-48,-3,17,2,-5,1 }; //(x^2 + 3·x + 3)(x-1)(x-2)(x-2)(x-3)
int main()
{
double a,b;
LaguerreZ(a, b, 0, 0, degP, P);
}