Kody źródłowe/Most (wzorzec projektowy)
Java
edytujWyjście:
API1.circle at 1.000000:2.000000 radius 7.500000 API2.circle at 5.000000:7.000000 radius 27.500000
import java.util.*;
/** "Implementor" */
interface DrawingAPI {
public void drawCircle(double x, double y, double radius);
}
/** "ConcreteImplementor" 1/2 */
class DrawingAPI1 implements DrawingAPI {
public void drawCircle(double x, double y, double radius)
{ System.out.printf("API1.circle at %f:%f radius %f\n", x, y, radius); }
}
/** "ConcreteImplementor" 2/2 */
class DrawingAPI2 implements DrawingAPI {
public void drawCircle(double x, double y, double radius)
{ System.out.printf("API2.circle at %f:%f radius %f\n", x, y, radius); }
}
/** "Abstraction" */
interface Shape {
public void draw(); // low-level
public void resizeByPercentage(double pct); // high-level
}
/** "Refined Abstraction" */
class CircleShape implements Shape {
private double x, y, radius;
private DrawingAPI drawingAPI;
public CircleShape(double x, double y, double radius, DrawingAPI drawingAPI) {
this.x = x; this.y = y; this.radius = radius;
this.drawingAPI = drawingAPI;
}
// low-level i.e. Implementation specific
public void draw() { drawingAPI.drawCircle(x, y, radius); }
// high-level i.e. Abstraction specific
public void resizeByPercentage(double pct) { radius *= pct; }
}
/** "Client" */
class BridgePattern {
public static void main(String[] args) {
Shape[] shapes = new Shape[2];
shapes[0] = new CircleShape(1, 2, 3, new DrawingAPI1());
shapes[1] = new CircleShape(5, 7, 11, new DrawingAPI2());
for (Shape shape : shapes) {
shape.resizeByPercentage(2.5);
shape.draw();
}
}
}
C++
edytuj#include <iostream>
using namespace std; //For brevity.
//Implementor
class DrawingAPI
{
public:
virtual void DrawCircle(const double x, const double y, const double radius) = 0;
virtual void DrawSquare(const double x, const double y) = 0;
};
// ConcreteImplementor 1/2
class OpenGL : public DrawingAPI
{
public:
void DrawCircle(const double x, const double y, const double radius)
{
cout<<"OpenGL based circle drawn at "<<x<<":"<<y<<" radius "<<radius<<endl;
}
void DrawSquare(const double x, const double y)
{
cout<<"OpenGL based square drawn at "<<x<<":"<<y<<endl;
}
};
// ConcreteImplementor 2/2
class DirectX : public DrawingAPI
{
public:
void DrawCircle(const double x, const double y, const double radius)
{
cout<<"DirectX based circle drawn at "<<x<<":"<<y<<" radius "<<radius<<endl;
}
void DrawSquare(const double x, const double y)
{
cout<<"DirectX based square drawn at "<<x<<":"<<y<<endl;
}
};
//Abstraction"
class Shape
{
public: //Constrctor
Shape(double x, double y, double radius, DrawingAPI* da) :
_x(x), _y(y), _radius(radius), _da(da)
{ }
Shape(double x, double y, DrawingAPI* da) :
_x(x), _y(y), _da(da)
{ }
public:
// low-level
virtual void Draw() = 0;
protected:
void DrawCircle()
{
_da->DrawCircle(_x, _y, _radius);
}
void DrawSquare()
{
_da->DrawSquare(_x, _y);
}
// high-level
// This needs to be refined in the Refined Abstraction classes.
virtual void ResizeByPercentage(double const pct) = 0;
protected:
double _x, _y, _radius;
DrawingAPI* _da; // Shapes could be displayed by different DrawingAPI's.
};
//Refined Abstraction: define a Circle.
class Circle : public Shape
{
public : //Constructor
Circle(double x, double y, double radius, DrawingAPI* da) :
Shape(x, y, radius, da)
{ }
public: //Behavior
// low-level i.e. Implementation specific.
// Draw doesn't even know what parameters it's using and WHO is drawing it.
void Draw() { DrawCircle(); }
// High-level i.e. Abstraction specific.
// A circle has a radius, but a square has a length (for example).
void ResizeByPercentage(const double pct) { _radius *= pct; }
};
//Refined Abstraction: define a Square.
class Square : public Shape
{
public : //Constructor
Square(double x, double y, DrawingAPI* da) :
Shape(x, y, da)
{ }
public: //Behavior
// Low-level i.e. Implementation specific.
// Draw doesn't even know what parameters it's using and WHO is drawing it.
void Draw() { DrawSquare(); }
// High-level i.e. Abstraction specific.
// A circle has a radius, but a square has a length (for example).
void ResizeByPercentage(const double pct) { _x *= pct; }
};
//The Client.
// -->> int main() merely demonstrates the interchangebility.
int main()
{
Shape* TheShape[4]; //2 shapes x 2 implementations = 4 client-options.
DrawingAPI* DA[2]; //2 Implementations.
DA[0] = new OpenGL;
DA[1] = new DirectX;
TheShape[0] = new Circle(1, 2, 7.5, DA[0]); //Draw circle with OpenGL
TheShape[0]->Draw();
TheShape[1] = new Circle(5, 7, 27.5, DA[1]); //Draw circle with DirectX
TheShape[1]->Draw();
TheShape[2] = new Square(10, 14, DA[0]); //Draw square with OpenGL
TheShape[2]->Draw();
TheShape[3] = new Square(2.9, 80, DA[1]); //Draw square with DirectX
TheShape[3]->Draw();
//Give back allocated memory.
delete DA[0], DA[1];
delete TheShape[0], TheShape[1], TheShape[2], TheShape[3];
return 0;
}
C#
edytujwyjście:
API1.circle at 1:2 radius 7.5 API2.circle at 5:7 radius 27.5
using System;
/** "Implementor" */
interface DrawingAPI
{
void DrawCircle(double x, double y, double radius);
}
/** "ConcreteImplementor" 1/2 */
class DrawingAPI1 : DrawingAPI
{
public void DrawCircle(double x, double y, double radius)
{
System.Console.WriteLine("API1.circle at {0}:{1} radius {2}\n", x, y, radius);
}
}
/** "ConcreteImplementor" 2/2 */
class DrawingAPI2 : DrawingAPI
{
public void DrawCircle(double x, double y, double radius)
{
System.Console.WriteLine("API2.circle at {0}:{1} radius {2}\n", x, y, radius);
}
}
/** "Abstraction" */
interface Shape
{
void Draw(); // low-level
void ResizeByPercentage(double pct); // high-level
}
/** "Refined Abstraction" */
class CircleShape : Shape
{
private double x, y, radius;
private DrawingAPI drawingAPI;
public CircleShape(double x, double y, double radius, DrawingAPI drawingAPI)
{
this.x = x;
this.y = y;
this.radius = radius;
this.drawingAPI = drawingAPI;
}
// low-level i.e. Implementation specific
public void Draw()
{
drawingAPI.DrawCircle(x, y, radius);
}
// high-level i.e. Abstraction specific
public void ResizeByPercentage(double pct)
{
radius *= pct;
}
}
/** "Client" */
class BridgePattern
{
public static void Main(string[] args)
{
Shape[] shapes = new Shape[2];
shapes[0] = new CircleShape(1, 2, 3, new DrawingAPI1());
shapes[1] = new CircleShape(5, 7, 11, new DrawingAPI2());
foreach (Shape shape in shapes)
{
shape.ResizeByPercentage(2.5);
shape.Draw();
}
}
}
Perl
edytujwyjście:
API1.circle at 1:2 radius 7.5 API2.circle at 5:7 radius 27.5
### ConcreteImplementor 1/2
package DrawingAPI1;
sub new {
my $class = shift;
return bless({}, $class);
}
sub draw_circle {
my($self, $x, $y, $radius) = @_;
print("API1.circle at $x:$y radius $radius\n");
}
1;
### ConcreteImplementor 2/2
package DrawingAPI2;
sub new {
my $class = shift;
return bless({}, $class);
}
sub draw_circle {
my($self, $x, $y, $radius) = @_;
print("API2.circle at $x:$y radius $radius\n");
}
1;
### Refined Abstraction
package CircleShape;
sub new {
my $class = shift;
my ($x, $y, $radius, $drawing_api) = @_;
my $self = bless({
x => $x,
y => $y,
radius => $radius,
drawing_api => $drawing_api,
}, $class);
return $self;
}
sub draw {
my $self = shift;
$self->{drawing_api}->draw_circle(
$self->{x}, $self->{y}, $self->{radius});
}
sub resize_by_percentage {
my($self, $percent) = @_;
$self->{radius} *= $percent;
}
1;
### client
my @shapes = (
CircleShape->new(1, 2, 3, DrawingAPI1->new),
CircleShape->new(5, 7, 11, DrawingAPI2->new),
);
foreach my $shape (@shapes) {
$shape->resize_by_percentage(2.5);
$shape->draw();
}
PHP
edytujwyjście:
API1.circle at 1:2 radius 7.5 API2.circle at 5:7 radius 27.5
<?php
/** "Implementor" */
interface DrawingAPI {
public function drawCircle($x, $y, $radius);
}
/** "ConcreteImplementor" 1/2 */
class DrawingAPI1 implements DrawingAPI{
public function drawCircle($x, $y, $radius)
{ echo "API1.circle at $x:$y radius $radius\n"; }
}
/** "ConcreteImplementor" 2/2 */
class DrawingAPI2 implements DrawingAPI {
public function drawCircle($x, $y, $radius)
{ echo "API2.circle at $x:$y radius $radius\n"; }
}
/** "Abstraction" */
interface Shape {
public function draw(); // low-level
public function resizeByPercentage($pct); // high-level
}
/** "Refined Abstraction" */
class CircleShape implements Shape {
private $x;
private $y;
private $radius;
private $drawingAPI;
public function __construct($x, $y, $radius, DrawingAPI $drawingAPI) {
$this->x = $x;
$this->y = $y;
$this->radius = $radius;
$this->drawingAPI = $drawingAPI;
}
// low-level i.e. Implementation specific
public function draw() { $this->drawingAPI->drawCircle($this->x, $this->y, $this->radius); }
// high-level i.e. Abstraction specific
public function resizeByPercentage($pct) { $this->radius *= $pct; }
}
/** "Client" */
$shapes = array();
$shapes[] = new CircleShape(1, 2, 3, new DrawingAPI1());
$shapes[] = new CircleShape(5, 7, 11, new DrawingAPI2());
foreach ($shapes as $shape) {
$shape->resizeByPercentage(2.5);
$shape->draw();
}
?>
Python
edytujwyjście:
API1.circle at 1.000000:2.000000 radius 7.500000 API2.circle at 5.000000:7.000000 radius 27.500000
class CircleShape:
def __init__(self,x,y,r,da):
self.x = x
self.y = y
self.r = r
self.da = da
def draw(self): self.da.drawCircle(self.x,self.y,self.r)
def resizeByPercentage(self,pct): self.r *= pct
class DrawingAPI2:
def drawCircle(self,x,y,r):
print "API2.circle at %f:%f radius %f" % (x,y,r)
class DrawingAPI1:
def drawCircle(self,x,y,r):
print "API1.circle at %f:%f radius %f" % (x,y,r)
if __name__ == '__main__':
shapes = [CircleShape(1,2,3,DrawingAPI1()), CircleShape(5,7,11,DrawingAPI2())]
for shape in shapes:
shape.resizeByPercentage(2.5)
shape.draw()
Ruby
edytujwyjście:
API1.circle at 1.000000:2.000000 radius 7.500000 API2.circle at 5.000000:7.000000 radius 27.500000
class CircleShape
def initialize(x, y, r, da)
@x = x
@y = y
@r = r
@da = da
end
def draw; @da.drawCircle(@x, @y, @r); end
def resizeByPercentage(pct); @r *= pct; end
end
class DrawingAPI1
def drawCircle(x,y,r)
printf "API1.circle at %f:%f radius %f", x, y, r
end
end
class DrawingAPI2
def drawCircle(x,y,r)
printf "API2.circle at %f:%f radius %f", x, y, r
end
end
shapes = [CircleShape.new(1, 2, 3, DrawingAPI1.new), CircleShape.new(5, 7, 11, DrawingAPI2.new)]
shapes.each do |shape|
shape.resizeByPercentage(2.5)
shape.draw
end