To jest kompletny kod źródłowy do modułu CEGUI i Ogre.

#include "ExampleApplication.h"
#include <CEGUI/CEGUI.h>
#include <OgreCEGUIRenderer.h>
#include <OIS/OIS.h>

CEGUI::MouseButton convertButton(OIS::MouseButtonID buttonID)
{
    switch (buttonID)
    {
    case OIS::MB_Left:
        return CEGUI::LeftButton;

    case OIS::MB_Right:
        return CEGUI::RightButton;

    case OIS::MB_Middle:
        return CEGUI::MiddleButton;

    default:
        return CEGUI::LeftButton;
    }
}

class TutorialListener : public ExampleFrameListener, public OIS::MouseListener, public OIS::KeyListener
{
public:
    TutorialListener(RenderWindow* win, Camera* cam)
        : ExampleFrameListener(win, cam, true, true)
    {
        mContinue=true;
        mKeyboard->setEventCallback(this);
        mMouse->setEventCallback(this);

        CEGUI::WindowManager *wmgr = CEGUI::WindowManager::getSingletonPtr();
        CEGUI::Window *quit = wmgr->getWindow((CEGUI::utf8*)"CEGUIDemo/QuitButton");

        quit->subscribeEvent(CEGUI::PushButton::EventClicked,
            CEGUI::Event::Subscriber(&TutorialListener::quit, this));
    } // CEGUIDemoListener

    bool frameStarted(const FrameEvent &evt)
    {
        mKeyboard->capture();
        mMouse->capture();

        return mContinue && !mKeyboard->isKeyDown(OIS::KC_ESCAPE);
    }

    bool quit(const CEGUI::EventArgs &e)
    {
        mContinue = false;
        return true;
    }

    // MouseListener
    bool mouseMoved(const OIS::MouseEvent &arg)
    {
        CEGUI::System::getSingleton().injectMouseMove(arg.state.X.rel, arg.state.Y.rel);
        return true;
    }

    bool mousePressed(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
    {
        CEGUI::System::getSingleton().injectMouseButtonDown(convertButton(id));
        return true;
    }

    bool mouseReleased(const OIS::MouseEvent &arg, OIS::MouseButtonID id)
    {
        CEGUI::System::getSingleton().injectMouseButtonUp(convertButton(id));
        return true;
    }

    // KeyListener
    bool keyPressed(const OIS::KeyEvent &arg)
    {
        CEGUI::System *sys = CEGUI::System::getSingletonPtr();
        sys->injectKeyDown(arg.key);
        sys->injectChar(arg.text);
        return true;
    }

    bool keyReleased(const OIS::KeyEvent &arg)
    {
        CEGUI::System::getSingleton().injectKeyUp(arg.key);
        return true;
    }

private:
    bool mContinue;
};


class CEGUIDemoApplication : public ExampleApplication
{
public:
    CEGUIDemoApplication()
        : mSystem(0), mRenderer(0)
    {
    }

    ~CEGUIDemoApplication() 
    {
        if (mSystem)
            delete mSystem;

        if (mRenderer)
            delete mRenderer;
    }
protected:
    CEGUI::System *mSystem;
    CEGUI::OgreCEGUIRenderer *mRenderer;

    void createScene(void)
    {
        mRenderer = new CEGUI::OgreCEGUIRenderer(mWindow, Ogre::RENDER_QUEUE_OVERLAY, false, 3000, mSceneMgr);
        mSystem = new CEGUI::System(mRenderer);

        CEGUI::SchemeManager::getSingleton().loadScheme((CEGUI::utf8*)"TaharezLookSkin.scheme");
        mSystem->setDefaultMouseCursor((CEGUI::utf8*)"TaharezLook", (CEGUI::utf8*)"MouseArrow");
        mSystem->setDefaultFont((CEGUI::utf8*)"BlueHighway-12");

        //// Do not add this to the program
        //CEGUI::Window* sheet = CEGUI::WindowManager::getSingleton().loadWindowLayout((CEGUI::utf8*)"ogregui.layout"); 
        //mSystem->setGUISheet(sheet);

        // Quit button
        CEGUI::WindowManager *win = CEGUI::WindowManager::getSingletonPtr();
        CEGUI::Window *sheet = win->createWindow("DefaultGUISheet", "CEGUIDemo/Sheet");

        CEGUI::Window *quit = win->createWindow("TaharezLook/Button", "CEGUIDemo/QuitButton");
        quit->setText("Quit");
        quit->setSize(CEGUI::UVector2(CEGUI::UDim(0.15, 0), CEGUI::UDim(0.05, 0)));

        sheet->addChildWindow(quit);
        mSystem->setGUISheet(sheet);

        // Scene setup
        mSceneMgr->setAmbientLight(ColourValue(1, 1, 1));
        mSceneMgr->setSkyDome(true, "Examples/CloudySky", 5, 8);
        Entity* ogreHead = mSceneMgr->createEntity("Head", "ogrehead.mesh");
        SceneNode* headNode = mSceneMgr->getRootSceneNode()->createChildSceneNode(Vector3(0, 0, -300));
        headNode->attachObject(ogreHead);

        // Texture setup
         RenderTexture *tex= mRoot->getTextureManager()->createManual
                                  ("R2TTex", "Default", TEX_TYPE_2D, 512, 512, 0, PF_R8G8B8, TU_RENDERTARGET)
                                   ->getBuffer()->getRenderTarget(); 

        Camera *cam = mSceneMgr->createCamera("RttCam");
        cam->setPosition(100, -100, -400);
        cam->lookAt(0, 0, -300);
        
        Viewport *v = tex->addViewport(cam);
        v->setOverlaysEnabled(false);
        v->setClearEveryFrame(true);
        v->setBackgroundColour(ColourValue::Black);

        // CEGUI setup
        CEGUI::Texture *cTex = mRenderer->createTexture((CEGUI::utf8*)"R2TTex");

        CEGUI::Imageset *imageSet = CEGUI::ImagesetManager::getSingleton().createImageset((CEGUI::utf8*)"RttImageset", cTex);
        imageSet->defineImage((CEGUI::utf8*)"RttImage", 
            CEGUI::Point(0.0f, 0.0f),
            CEGUI::Size(cTex->getWidth(), cTex->getHeight()),
            CEGUI::Point(0.0f,0.0f));

        CEGUI::Window *si = win->createWindow((CEGUI::utf8*)"TaharezLook/StaticImage", "RTTWindow");
        si->setSize(CEGUI::UVector2(CEGUI::UDim(0.5f, 0), CEGUI::UDim(0.4f, 0)));
        si->setPosition(CEGUI::UVector2(CEGUI::UDim(0.5f, 0), CEGUI::UDim(0, 0)));
        si->setProperty("Image", CEGUI::PropertyHelper::imageToString(&imageSet->getImage((CEGUI::utf8*)"RttImage")));

        sheet->addChildWindow(si);
    }

    void createFrameListener(void)
    {
        mFrameListener = new TutorialListener(mWindow, mCamera);
        mFrameListener->showDebugOverlay(true);
        mRoot->addFrameListener(mFrameListener);
    }
};

#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
#define WIN32_LEAN_AND_MEAN
#include "windows.h"


INT WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT)
#else
int main(int argc, char **argv)
#endif
{
    // Create application object
    CEGUIDemoApplication app;

    try {
        app.go();
    } catch(Exception& e) {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
        MessageBoxA(NULL, e.getFullDescription().c_str(), "An exception has occurred!",
            MB_OK | MB_ICONERROR | MB_TASKMODAL);
#else
        fprintf(stderr, "An exception has occurred: %s\n",
            e.getFullDescription().c_str());
#endif
    }


    return 0;
}